In the pre-cycle, the students' average motivation to learn mathematics obtained a percentage of 54.60%. The learning is to get a learning experience, name the material, demonstrate the results, repeat the material, and celebrate success. The results showed that the TGT learning model could increase the learning motivation of grade V SDN Tanjungjati 2, Bangkalan. The criteria for the success of this action research were the suitability of the teacher to apply the TGT learning model and the percentage of student motivation to reach ? 75%. Data collection techniques using observation and questionnaires. This classroom action research was conducted in 2 cycles. The subjects of this study were fifth grade students of SDN Tanjungjati 2, Bangkalan. This type of research is a collaborative classroom action research model using the Kemmis and Mc Taggart cycle model. This study aims to increase the motivation to learn mathematics through the use of the TGT (Teams Games Tournament) Model in fifth grade students of SDN Tanjungjati 2, Bangkalan. Motivation to learn mathematics, Cooperative Learning, Teams Games Tournament Abstract Primary Teacher Education, Univerity of Trunojoyo Madura, Bangkalan, Indonesia